This character was part of a university group project for a course at Politecnico di Torino: we had to set up a 3D scene based on whatever we wanted. After we brainstormed a few ideas with the group for the scene, I came up with the concept art for this character, that I then modeled, UV mapped, textured and posed.
Concept art in Photoshop, model and pose in Blender, textures in Substance Painter and Blender, rigged with Mixamo rigger, while the fire was made by Gianluca Garganese.
This was also my first attempt at hair and cloth.